I created more than 15,000 words of dialogue, quest line and world building content over a 48-hour period for a competitive game jam at the NYU-Tisch Game Center. I chose two of my favorite quest lines which were presented to players as a binary decision. If they chose to continue the quest line, it would continue to evolve and reveal a greater part of the world’s story. My game jam team won the award for Best Narrative as voted by the faculty of the Game Center and industry special guests.