Adam Columbia

Game Design & Creative Direction

About

Brooklyn, New York

Hello, I’m Adam, a technical game designer and director. I have worked within and managed teams from 4-40 members across design, visual art, sound and development. I have also designed and developed indie titles from start to finish in Unreal Engine.

Currently available for new work, reach me at acolumbia@gmail.com

Portrait of Adam Columbia

Headshot Holdout - Technical Designer

2026

Multiplayer Co-op FPS

I was hired to design, develop and assist with the post-launch of an indie/AA shooter based on classic CoD: Zombies gameplay but re-imagined as a more modern roguelite.

The demo has been successfully released to 100% positive user feedback and over 1200 downloads in the first week. The teaser trailer received over 600,000 views on youtube.

Full demo available from STEAM

TALVI - Game Director

2026

Cozy Decorating nested inside a Fin-App

I was hired as the founding game director and tasked with creating the entire game concept and pipeline from scratch.

I wrote the founding game principles, recruited a team of artists and engineers to bring it to life and created the design pipelines to manage the work. I actively supervised illustration, sound design, animation, and developers.

Releasing Q4 2026

Coming Soon

Adrifters - Technical Designer → Director

2023-2025

Multiplayer PvPvE Ship-Builder

I created the initial concept for a flagship AA title called Adrifters which would feature run-based PvPvE combat across custom, player modified ships. I then worked as the lead technical designer for a year working toward a playable demo.

I was promoted to game director on the project for the final 3 months of my work, managing a large art team, three full-time developers, and two junior designers. We successfully produced a playable demo but the project was put on indefinite hold due to funding.

Demo available from direct download below.

Pathogen Patrol - Lead Game Designer

2022-2023

Medically-Accurate Educational Game

Lead Game Designer at Tipping Point Media. Designed mechanics, levels, and systems for an award-winning medically-accurate educational game in partnership with a national non-profit (Project Lead The Way). I was deeply challenged to create a game that reflected the reality of body systems as accurately as possible.

We won the SIIA Codie Award for Best Educational Game of 2024.

Pathogen Patrol is only available for play to Roblox
Educational Partners.

SIIA CODiE Award, Best Educational Game

Experience

Updated October 2026

Technical Designer at Brains For Breakfast

2025 to 2026. Designed and developed an FPS roguelite in Unreal Engine with C++ and Blueprint, including all levels, combat and roguelite systems, and released a STEAM demo.

Game Director at TALVI

2025 to present. Founding game director for a FinTech for good app with a cozy decorating world; recruited the art team, built the creative pipeline and developed all initial mechanics and roadmaps.

Technical Design Lead → Director at ICVR Interactive

2023 to 2025. Started as lead designer and was promoted to director on an original multiplayer PvPvE FPS in Unreal Engine, responsible for producing its vertical slice and demo.

Lead Game Designer at Tipping Point Media

2021 to 2022. Designed mechanics, levels and systems for an award winning, medically accurate educational game made with a national nonprofit (Project Lead The Way).